BBA Bubbleball Rules

The official game of bubbleball as created by the BBA plays faster, with more agility and strategy from players. For other beginner games please visit our game rules page.


  • To win the most quints by scoring the most goals in a quint


  • Team with most goal points (GP) in a quint gets 1 quint point (QP) otherwise each team gets 0 quint points.
  • Team with most quint points wins match.
  • First four quints are worth 1 quint point. Fifth quint is worth 2 quint points.
  • If team wins four quints, game over. If tie after five quints, play sudden death tiebreaker


  • 4 ballers + 4 subs
  • 4 runners + 4 subs
  • Substitutions made on the fly any time or during stoppage of play

Length of Game

  • Five 7 minute periods. Each called a quint
  • Time stopped for out of bounds, time outs and injuries
  • Three 2 minute time outs available for each team


  • The playing field is an outdoor small soccer field
  • The length of the field is marked by boundary lines
  • The penalty box is the safe zone


  • Bubbleballs: x 10 + extras
  • Gameball: Dodgeball
  • Goals: x 2
  • Knee Pads (optional)

Bubbleball Rules

  • Game ball placed at center field to begin with all ballers at least 10 feet away from center but no more than 20 feet. (Players should NOT line up at the baseline as some videos show or other rules may suggest. Extensive head on runs from long distances may increase the chance of damage to your equipment.)
  • Runners can’t go past half (offside)
  • Runners can pick ball up in safe zone only
  • Runners can use feet only outside safe zone (onside)
  • Runners can hold and run with game ball in hand up to half
  • Ballers must release ball within 3 seconds if bubble hits the ground and game ball is in hand.
  • Stopped clock change of possessions lead by runner. If onside, can throw or kick. If offside, can only kick. No shots on goal.
  • Ball goes out of bounds. Receiving team baller can throw in. Runner can not handle out of bound balls.

Fouls, Violations, Penalties

A referee may award a free play against a player either with or without the ball. A player free plays where the foul occurred. 5 individual fouls leads to ejection from game. Free plays can be taken by runners or ballers anywhere on field. If runner is on offensive side he can only kick and pass and must run back onside. Baller may kick or throw. Fouls may be called for:

  • Excessive holding of ball if knocked down
  • Illegal hit
    • Player can not knock down player without ball
    • Preventing a player from getting up
    • Knocking down a runner from behind
  • Illegal tackle
    • Tripping
    • Grabbing
    • Kicking
    • Spearing
  • Illegal score
    • Runner can not score a goal
  • Illegal position
    • Flying wedge
    • Goaltending
    • Offside
  • Delay of game
  • Player misconduct


  • 1 referees
  • 2 sideline referees


Baller A player in a bubbleball
Ball’s up Describes the moment the referee bounces the ball or tosses it up to restart the game
Bubble ball A player that is encapsulated with a bubble but can still run and catch.
Burst (the) Players huddle closely and then move in strategic formation
Fast roll When a player tucks legs inside the bubbleball and rolls inside the bubbleball
Flip throw When a player in a bubbleball performs a forward front roll to pick up a ball and uses momentum to overhand throw the ball with two hands
Foot pass Occurs when a player passes to a teammate by kicking
Free play A free kick or free throw
Moon A goal shaped in the form of a crescent moon
Rover (used in league play only) A chosen player from a third non-playing league team that disrupts the game and challenges both playing teams by trying to steal the game ball to score his or her own points by landing on Stars
Runner Player that is not in a ball of any kind
Money ball A uniquely colored sponsored bubbleball which is used for extra points
Pockets Areas of the field where runners can pick up the game ball. Fields consider or center and back pockets.
Power ball A large size zorb ball used as an enforcement ball for certain plays
Quint 1 of 5 periods in a game
Quint Essential Player, “The Quip” The most valuable player of the game
Rush (the) Players on opposite teams line up to run towards the game ball. Occurs only to start a tiebreak.
Stars (used in league play with rovers only) Markers on the field that rovers try to get to to place the game ball back down and score points

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