BBA Bubbleball Rules
The official game of bubbleball as created by the BBA plays faster, with more agility and strategy from players. For other beginner games please visit our game rules page.
- First team to 4 quint points wins the match.
- Team with most points (P) in a quint gets 1 quint (Q). Tied quint is worth 1 each.
- Score 2 points if a baller scores a goal in net (“shooting for the moon”)
- Score 1 point if a runner places game ball on a star (“landing on the stars”)
- Runner can not score in the net
- Team with most quint points wins match.
- First four quints are worth 1 quint point. Fifth quint is worth 2 quint points.
- If team wins four quints, game over. If tie after five quints, play sudden death tiebreaker
- Each team consists of 12 players:
- 4 ballers + 2 subs
- 4 runners + 2 subs
- Substitutions can be made on the fly any time or during stoppage of play (similar to ice hockey)
Length of Game
- Five 8 minute periods. Each called a quint
- Time stopped for out of bounds, time outs and injuries
- Three 2 minute time outs available for each team per match
- The playing field is an outdoor field approximately 60 yards wide x 100 yards long
- The length of the field is marked by boundary lines
- Center circle is a safe zone for runners. They can not be hit by ballers.
- Star zone is marked by stars
- Bubbleballs: x 8 + extras
- Gameball: Size 4 soccer ball
- Goals: x 2 popup goals
- Knee and elbow pads (optional, recommended on turf fields)
- Game ball placed at center field to begin with all ballers at least 10 feet away from center but no more than 20 feet. (Players should NOT line up at the baseline as some videos show or other rules may suggest. Extensive head on runs from long distances may increase the chance of damage to your equipment.)
- Runners can’t go past half (offside)
- Runners can pick ball up in center safe zone only
- Runners can use feet only outside safe zone (onside)
- Runners can hold and run with game ball in hand up to half
- Ballers must release ball within 3 seconds if bubble hits the ground and game ball is in hand.
- Stopped clock change of possessions lead by runner. If onside, can throw or kick. If offside, can only kick. No shots on goal.
- Ball goes out of bounds. Receiving team player throw in.
- There are no corner kicks in bubbleball
- When a team scores a point, defending runner can kick or throw from defensive star zone.
Fouls, Violations, Penalties
A referee may award a free play against a player either with or without the ball. A player free plays where the foul occurred. 5 individual fouls leads to ejection from game. Free plays can be taken by runners or ballers anywhere on field. If runner is on offensive side he can only kick and pass and must run back onside. Baller may kick or throw. Fouls may be called for:
- Excessive holding of ball if knocked down
- Illegal hit
- Player can not knock down player without ball
- Preventing a player from getting up
- Knocking down a runner from behind
- Illegal tackle
- Illegal score
- Runner can not score a goal
- Illegal position
- Flying wedge
- Delay of game
- Player misconduct
- 1 referees
- 2 sideline referees
|Baller||A player in a bubbleball|
|Ball’s up||Describes the moment the referee bounces the ball or tosses it up to restart the game|
|Bubble ball||A player that is encapsulated with a bubble but can still run and catch.|
|Burst (the)||Players huddle closely and then move in strategic formation|
|Fast roll||When a player tucks legs inside the bubbleball and rolls inside the bubbleball|
|Flip throw||When a player in a bubbleball performs a forward front roll to pick up a ball and uses momentum to overhand throw the ball with two hands|
|Foot pass||Occurs when a player passes to a teammate by kicking|
|Free play||A free kick or free throw|
|Moon||A goal shaped in the form of a crescent moon|
|Rover (used in league play only)||A chosen player from a third non-playing league team that disrupts the game and challenges both playing teams by trying to steal the game ball to score his or her own points by landing on Stars|
|Runner||Player that is not in a ball of any kind|
|Money ball||A uniquely colored sponsored bubbleball which is used for extra points|
|Pockets||Areas of the field where runners can pick up the game ball. Fields consider or center and back pockets.|
|Power ball||A large size zorb ball used as an enforcement ball for certain plays|
|Quint||1 of 5 periods in a game|
|Quint Essential Player, “The Quip”||The most valuable player of the game|
|Rush (the)||Players on opposite teams line up to run towards the game ball. Occurs only to start a tiebreak.|
|Stars (used in league play with rovers only)||Markers on the field that rovers try to get to to place the game ball back down and score points|
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